This pages is constantly under development and aims to summarize patterns of behaviour in Urban HCI.
Overview of behaviour patterns in and around public installations
The following list overview can be understood as a summary of the most important patterns of behaviour in public space. They can be used to predict behavior in media augmented public situations if similar configurations are chosen. I also listed them here to provide a basis of knowledge about which situational behaviour have been already been created through public interfaces and interaction design. We need to challenge the conventional configuration of installations to provoke new behavious. Furthermore, the patterns can be used for analysis of installations, such as behaviour mapping or counting (benchmarking):
- Adverse Interaction
- Break Free / Run Free
- Chaining [4]
- Coordinated Action
- Cruising
- Defend the Interaction Space (IS)
- Dérive
- Emergent Champion [3],[4]
- Ephemeral Landmark (cf. Sociable Buzz)
- Follow-Up Interaction
- Hidden Queuing
- Honey-Pot Effect [5]
- Invade the Group
- Landing Effect [6]
- Lazy Mass
- License to Play [3]
- Meet and leave
- Mimicking
- People don't like being in the way
- Repeated Use
- Rocks
- Scouting
- Sitting
- Slow Random Drift
- Sociable Buzz [1]
- Swarming [2]
- The Child Challenge
- Watchback
Scouting
Occurs in situations with characteristics of: Group/Infividual, Interface type (Movable, Fixed, Camera)...
Picture of archtetypical example of the pattern...
Description of pattern ...
Description of effect ...
References
[1] Harry Brignull and Yvonne Rogers. 2003. Enticing
People to Interact with Large Public Displays in Public
Spaces. In Proceedings of the IFIP TC13 International
Conference on Human-Computer Interaction
(INTERACT '03).
[2] Luke Hespanhol and Peter Dalsgaard. 2015. "Social
Interaction Design Patterns for Urban Media
Architecture." In Proceedings of the IFIP TC13
[3] Imeh Akpan et al. 2013. Exploring the Effects of Space
and Place on Engagement with an Interactive
Installation. In Proceedings of the Conference on
Human Factors (CHI '13).
[4] Mara Balestrini, Paul Marshall, Raymundo Cornejo, Monica Tentori, Jon Bird, and Yvonne Rogers. 2016. Jokebox: Coordinating Shared Encounters in Public Spaces. In Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing (CSCW ’16). Association for Computing Machinery, New York, NY, USA, 38–49.
[5] Brignull, H. Rogers, Y. Enticing people to interact with large public displays in public spaces. In Proc. of INTERACT, ACM (2003). 17-24.
[6] Mueller, J., et al. Looking Glass: A Field Study on Noticing Interactivity of Shop
Windows. In Proc. of CHI'12, ACM (2012). 297 - 306.